Despite the somewhat ambiguous name, this is another GURPS character that we used in the last session. Again, it'll be carted around in my briefcase
ST: 12 HP: 12
DX: 12 Per: 10
IQ: 10 Will: 10
HT: 12 FP: 12
Basic move 6. Dodge 11
High Pain Threshold
Impulsiveness (12 or less)
On the Edge
Believes all beautiful women are attracted to him
Catchphrase "Take it to the Max!"
Dislikes college educated nerds
Frequently smokes cigars
Never leaves enemy buildings without trying to blow them up.
Light machine gun 12
Machine gun turret 12
Fast draw (pistol) 13
Now, I didn't have the Max Damage sheet done when the holiday session came around, so I handed it off to one of the experienced min maxers-
Ok, I'm writing this as another role playing session is going on in the background. We've been ordered to kill all the rebels, and found out that there are women and children behind them, who we've also apparently been ordered to kill. (I took a nasty sword wound, so I'm unconscious and out of the battle, so I've got time to blog.) I'm hearing them discuss what to do about the orders:
Nuba: Do we really have to kill them all?
Sprok: I could leave the children, kill the women.
Nuba: What? NO!
Kimball: What? NO! Sprok; we're near a coastal town. We can sell them into slavery.
If you could pay off moral bankruptcy on an installment plan we'd be making payments into the next century.
Back to where I interrupted myself: Ok, I had handed the character sheet over to one of the min maxers, who promptly fiddled some extra stuff on here. So if you're reading this, this is where berserk went. Didn't fit the character. And the skills have been shuffled around.
The discussion behind me has gone into auditing someone's parry skill. As far as we can tell it's five points higher than he thought it was. Fascinating stuff. Maybe I should keep blogging...